Welcome, Guest. Please Login or Register
YaBB - Yet another Bulletin Board
 
Welcome
to the Actionsoft Forums!


New to the forums? Go ahead and register! Why register? Click here to find out the difference of being a guest and a member. After you're done, go here to learn how to start posting. Make sure you've read and agree with the rules of posting here!

The forums is run by three administrators. Read here who they are and what you may (and may not) expect from them.

Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills,  includes 28 mansions. The 8 Built-in mansions have 3 difficulties along with 4 extra custom mansions. We don't have that many other custom MM2 mansions yet. Design your own custom mansion! Info below.  You can find out more about the game here.

The original Midnight Mansion game contains over 150 mansions. The 8 included mansions which have 3 difficulty levels each, and about 115 approved custom mansions which you can download here and also several freely uploaded mansions. To know the difference between these three types of mansions, click here.

Are you a creative person and thinking of designing a mansion yourself? Or want to know about how to upload it? Click here and we'll show you! You'll find guidelines for betatesters here.

News:
Midnight Mansion 2: The Haunted Hills version 1.0.2b has been released. This fixes a bug in Jasperlone Mountains Hard. Simply re-download the game, bring over your custom mansions folder from the old version and play on. All your saves and high scores will not be changed.

Midnight Mansion HD (MM1) is now available at the Mac App Store and at the Actionsoft website. A Windows version is now available.

Here is a list of downloadable MM1 HD ready custom mansions, which also work in the Windows version of the game.

The MM2 custom mansion Hanging Gardens of Babylon by Freddy/SandyBean/Josephine/brell was updated on 19. Nov 2023 to add a fourth section. Available here


  HomeHelpSearchLoginRegister  
 
Pages: 1 ... 3 4 5 
Send Topic Print
A Nightmare for Greedy Goldhunters (Read 4044 times)
brell
YaBB Administrator
*****
Offline



Posts: 1788
Moita, Portugal
Gender: male
Re: A Nightmare for Greedy Goldhunters
Reply #40 - 13.05.2023 at 00:25:26
 
OK, all fixed (I hope)
Back to top
 

A stuck Jack is better than no jack
 
IP Logged
 
Freddy
YaBB Administrator
*****
Offline



Posts: 1758
Brugge, Belgium
Gender: male
Re: A Nightmare for Greedy Goldhunters
Reply #41 - 15.05.2023 at 02:15:39
 
Room 14299 is okay now. But you need to know that when Jack starts with collecting the coins on the lowest row he can't enter the other rows anymore. I think.

The answer to the question in room 13701 is 2. See image with the spared blue key. Very nice work. From the designer, I mean.
Wink

In room 14501 the jump between the two moving platforms asks a lot of patience.

I have to go back to the dark 14101 to find the money bags.

In room 13700 I got what I wanted. I was eager to know what should happen when I do the full yellow-purple-red-blue-green tour without pulling any of the levers in this room. Well: the best midnight mansion disaster ever.
Angry Grin Cool Shocked

A new 'death row'. What a challenge I have! Wink

14498-14698 Between the 2 rooms Jack is able to leave the pole to the right and die in 14898.

12700 Jack may die 'somehow' in the lower right corner while pressing 'right'.

14304 At the right edge of the top floor Jack may die by jumping two floors down.

13901- 14501 Jack may also leave this pole and die in the lowest room.

14302 Somehow Jack died by falling between the mini-poles. Must be a matter of pixels ...

14301 When the mini grey ghost platform isn't there Jack may die by falling down left of the right vine.
Back to top
 

greedy_13701_001.png (115 KB | 31 )
greedy_13701_001.png
greedy_13700_003.png (125 KB | 31 )
greedy_13700_003.png
 
IP Logged
 
brell
YaBB Administrator
*****
Offline



Posts: 1788
Moita, Portugal
Gender: male
Re: A Nightmare for Greedy Goldhunters
Reply #42 - 15.05.2023 at 20:46:13
 
Freddy wrote on 15.05.2023 at 02:15:39:
Room 14299 is okay now. But you need to know that when Jack starts with collecting the coins on the lowest row he can't enter the other rows anymore. I think.


Yes but there is a hint as to which row to do first.

Freddy wrote on 15.05.2023 at 02:15:39:
The answer to the question in room 13701 is 2. See image with the spared blue key. Very nice work. From the designer, I mean.
Wink


Fixed.

Freddy wrote on 15.05.2023 at 02:15:39:
In room 14501 the jump between the two moving platforms asks a lot of patience.


Yes but it works and contrary to the very hard version Jack can do it without the risk of dying.


Freddy wrote on 15.05.2023 at 02:15:39:
In room 13700 I got what I wanted. I was eager to know what should happen when I do the full yellow-purple-red-blue-green tour without pulling any of the levers in this room. Well: the best midnight mansion disaster ever.
Angry Grin Cool Shocked

A new 'death row'. What a challenge I have! Wink


Yes but Jack should be able to pull all the levers anyway - but with a few detours.  I'll see if I can do anything about this.

Freddy wrote on 15.05.2023 at 02:15:39:
14498-14698 Between the 2 rooms Jack is able to leave the pole to the right and die in 14898.

12700 Jack may die 'somehow' in the lower right corner while pressing 'right'.

14304 At the right edge of the top floor Jack may die by jumping two floors down.

13901- 14501 Jack may also leave this pole and die in the lowest room.


Fixed

Freddy wrote on 15.05.2023 at 02:15:39:
14302 Somehow Jack died by falling between the mini-poles. Must be a matter of pixels ...


Where did this happen?

Freddy wrote on 15.05.2023 at 02:15:39:
14301 When the mini grey ghost platform isn't there Jack may die by falling down left of the right vine.


Fixed.


Back to top
 

A stuck Jack is better than no jack
 
IP Logged
 
Pages: 1 ... 3 4 5 
Send Topic Print