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Latest news!

January 2025's updates of custom mansions are:
- for MM1 The Bat House (version 1.1) by Chippy
- for MM2 Brave New World (version 1.1) by Freddy
- for MM1 Art minds mansion (version 1.1) by Veronika
December 2024's updates of custom mansions are:
- for MM2 Hanging Gardens of Babylon (version 4.1) by Freddy, SandyBean, Josephine and brell
- for MM1 Cheetah Castle Easy (version 1.2) and Cheetah Castle Normal (version 1.2) both by Catwoman.

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The forums are run by three administrators. Read here who they are and what you may (and may not) expect from them.

A brief history of the game
At first there was Midnight Mansion, now often called MM1. This game package was for Mac only and contained 8 mansions, each on easy, normal and hard level. Above that there was a builder included, so that customers could design mansions themselves.
Then there was Midnight Mansion HD, now abbreviated as MM1 HD for both Mac and Windows. It contained the 3x8 mansions from MM1 plus 3x a bonus mansion: Tomb of Princes. All in high definition!
Actionsoft's latest game, Midnight Mansion 2: The Haunted Hills, includes 28 mansions with a lot of new features. The 8 built-in mansions have 3 difficulties along with 4 extra custom mansions. Yes indeed, the MM2 package also has an included builder to create mansions!

Custom mansions

In the past decades several customers started experimenting with the builders. Creating rooms. Talking about it on the Midnight Mansion Forums. Sending their own designed mansions to other board members to test them. And finally sending them to the administrators of MMF.
Result? Nearly 200 extra mansions are downloadable from these boards and some of them have over 100 rooms.
If you like to download custom mansions, go to the General Custom Mansions Area (Mac and Windows) where you find the lists with all the download spots.

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Re: Helter Skullter (Read 56288 times)
joeb
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Re: Helter Skullter
Reply #30 - 09.03.2007 at 21:17:35
 
Quote:
At least once  ???    
Joe.... as far as I remember your The Money Pit used quite a bit of layer-6 stuff... at least I remember dying a lot of unexpected deaths there, due to craetures behind walls, gaps in the floor covered by walls etc....  but it's still one of my top ten faves !!

Or wasn't that yours ??


Yup, that was a Matt and Joe AND "quite a bit..." could be interpreted as "at least once" couldn't it?
I know I'm being a smart alec here.

14297 - Right you are, fixed and there is a "minor" reason.

14299 - Hmmm. Maybe not thru.......... There's 2 OTHER directions in the dark room. Try one of those and BIG HINT:
14299 is key to solving the mansion


14098 - Whoops. I was checking to make sure the lower 2 floors worked and forgot to turn off "moving to start". And YES you can go back to pull the lever. I leave it to you to figure out how or as Shelock used to say you have everything you need to solve the case.

14298 - You shouldn't be seeing that! I don't!

In going thru the logic here at work I DID find something that I have to ask Vern about. I found a way around it so I'm getting the behavior I want. I've also added a couple of more VISUAL hints so there is no singing in the rain. Just remember this, there is a way to get "back to the top of the stack". Unfortunately I won't be able to post the fix that I mentioned until I get home in around 7 hours. At work I can't put my Mac on the network.

Thanks for your patience too!!!!!

Joe B
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aquaMat
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Re: Helter Skullter
Reply #31 - 09.03.2007 at 23:15:39
 
Wow, Joe.... that was super-fast !!
Thanks a lot.... will play immediately...!! Smiley
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joeb
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Re: Helter Skullter
Reply #32 - 09.03.2007 at 23:32:49
 
Sorry for the ambiguity of my emails but it took me a while to come up with some of the little puzzles that I have in HS but I'm hoping to give everyone the same sort of feeling I got when I was playing This Old Mansion and figured out some of the puzzles, you know the "YEAHHHhhhhh...." feeling. I appreciate the comments I've received back and am glad that it's supplied some enjoyment.
Still looking for the person who's going to make it all the way through, besides me of course.
Now for another question:

What's everyone's feelings on REAL mazes like the one in Mummy's Revenge? I'm contemplating adding one to Search For Jack  (actually I already have the structure done). It's relatively small only 9 rooms but it does have the punch of HS (IMNSHO) and some really awesome graphics but no critters.

Thanks,

Joe B
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brell
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Re: Helter Skullter
Reply #33 - 09.03.2007 at 23:38:07
 
I like mazes so go for it!

Regarding HS:  When it enters the final list, would you find it in your heart to make 2 versions:  One as it is and one slightly easier with a saving point for lesser players like me?
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joeb
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Re: Helter Skullter
Reply #34 - 09.03.2007 at 23:45:39
 
Actually I was thinking 2 save points and I guess I could go easier.
I'll look at it over the weekend.

Joe B
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Toybox
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Re: Helter Skullter
Reply #35 - 10.03.2007 at 02:36:49
 
Almost did it... Had 3 red keys and one blue; I would have managed if I hadn't lost about 10 lives in that dark room...

Did you know that falling platforms don't fall normally in the dark, but just "vanish"? Until they glow, that is (then, they behave normally)  Wink
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Psychotronic
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Re: Helter Skullter
Reply #36 - 10.03.2007 at 04:15:26
 
There's a room in ACO that uses that strange falling platform behavior. It's hard to get through the room at first, but as you jump on the falling platforms, they appear in the dark, until the entire path to the exit is revealed. Very strange.
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Freddy
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Re: Helter Skullter
Reply #37 - 10.03.2007 at 05:21:23
 
But do NOT leave the room. Or they are gone again!!
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Toybox
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Re: Helter Skullter
Reply #38 - 10.03.2007 at 16:31:34
 
There, done! Well, almost done: I wonder where I left these last 34% Huh.

Btw: I think
you don't really need the red keys
(Maybe this answers my previous question Wink)

In room 14297, one skull-spider goes through a brick and ends up sitting on some coins... Is this a deliberate trap?

And I believe you still can get stuck between red and yellow without matching keys.
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Re: Helter Skullter
Reply #39 - 10.03.2007 at 16:44:17
 
Joe,
after playing your version 005 I discovered a potential JS in room 14298.  Somehow I took a different path this time, than when I last played... and I ended up in the middle caveat with the lever & money bag, BEFORE I had pulled the lever in the lower left corner.

Which results in a Jack-stuck... as the platforms are not yet moving...so you can't get back up again !!
Only voluntary suicide was left as an option.... and although it worked (I was reborn on the upper floor)... I don't think that's particularily nice.

Besides: the game-quit bug in this same room still happens (when Jack rides on a platform until the ceiling).
Strange that you are not seeing it.....

Oh, I wish I could finish this mansion.....  but I never survive the dark room. (I know the way to go is UP....but then what...I still die!)
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